What is Wearable Technology?

Wearable technology refers to devices that can be worn by users, taking the form of an accessory such as jewelry, sunglasses, a backpack, or even actual items of clothing such as shoes or a jacket. The benefit of wearable technology is that it can conveniently integrate tools that track sleep, movement, location, social media, and even new classes of devices that are seamlessly integrated with a user’s everyday life and movements. Google's “Project Glass” is one of the most talked about current examples — the device resembles a pair of glasses, but with a single lens. A user can see information about their surroundings displayed in front of them, such as the names of friends who are in close proximity, or nearby places to access data that would be relevant to a research project. Another is the Jawbone Up bracelet that tracks how you eat, sleep, and move. Other wearable technology already in the market includes clothing that can keep a mobile device charged via solar cells, allow interactions with a user’s devices via sewn-in controls or touch pads, collect data on a person's movements, and much more.

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(1) How might this technology be relevant to the educational sector you know best?

  • - s.defreitas s.defreitas Jan 14, 2016There is much potential for wearables in HE, for example the emergence of apple watches and fit bits allows for supporting more interactions with students during learning experiences, in sports education for example for gathering physiological data. - stephan.ridgway stephan.ridgway Feb 18, 2016- mkeppell mkeppell Feb 19, 2016
  • Our institution considered giving fitbits to students as part of a Work Health and Safety initiative to promote healthy study habits. Results would be shared on a website. - stephan.ridgway stephan.ridgway Feb 18, 2016
  • Wearvale Connected POV equipment such as Google glass have huge potential for capturing, authenticating and assessing workplace assessment in the VET environment.
  • As at 21st of February 2016 the Vandrico Wearable Technologies database (http://vandrico.com/wearables/) includes 434 wearable devices across a range of sectors. WT avail a wide range of opportunities to educators and universities. Among the pedagogical opportunities are: in situ contextual information, recording, simulation, communication, first-person view, in-situ guidance, feedback, distribution and gamification.- V.Alvarez V.Alvarez Feb 21, 2016
  • Wearable technology to capture real time / on the job competency and evidence of learning - creates lots of opportunities for future assessment methodologies- janine.harper janine.harper Feb 21, 2016

(2) What themes are missing from the above description that you think are important?

  • After watching Catalyst last night I wonder whether health and safety of wearable/mobile devices should now be an issue? - geoff.romeo geoff.romeo Feb 16, 2016
  • These connected, GPS enabled wearable devices raise a range of issues related to privacy and who owns and can access the data captured.
  • The relationship between technology and pedagogy. Many educators lack an understanding on how to use and incorporate WT in their units. - V.Alvarez V.Alvarez Feb 21, 2016

(3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?

  • - s.defreitas s.defreitas Jan 14, 2016impacts might include better feedback capabilities in class, more personalised learning approaches adopted and student led learning projects that utilise creative thinking - stephan.ridgway stephan.ridgway Feb 18, 2016
  • Student assessment outside the formal class room
  • The major impact of wearable technology is the potential for 'feedback as feedforward' to enable personalised learning.- mkeppell mkeppell Feb 19, 2016
  • Real-time personal data has got to be motivational- joanne.woodrow joanne.woodrow Feb 21, 2016
  • Experience with wearable technologies that support the development of employability skills and attributes. - V.Alvarez V.Alvarez Feb 21, 2016

(4) Do you have or know of a project working in this area?

  • "Maximising the learning potential of wearable technologies in Higher Education" (proposed OLT project 2016). - V.Alvarez V.Alvarez Feb 21, 2016
  • another response here

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