What is Virtual Reality?

Virtual reality (VR) refers to computer-generated environments that simulate the physical presence of people and/or objects and realistic sensory experiences. At a basic level, this technology takes the form of 3D images that users interact with and manipulate via mouse and keyboard. More sophisticated applications of virtual reality allow users to more authentically feel the objects in these displays through gesture-based and haptic devices, which provide tactile information through force feedback. While enabling people to explore new environments has compelling implications for learning, to date, virtual reality has been most prominently used for military training. Thanks to advents in graphics hardware, CAD software, and 3D displays, virtual reality Is becoming more mainstream, especially in the realm of video games. Oculus VR, a company focused on designing virtual reality products, is developing the heavily-anticipated Oculus Rift, a head-mounted display for gameplay to make the game environments and actions more lifelike. As both games and natural user interfaces are finding applications in classrooms, the addition of virtual reality can potentially make learning simulations more authentic for students.

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(1) How might this technology be relevant to the educational sector you know best?

  • provide off-campus students with more immersive experience with on-campus learning environments - j.zagami j.zagami Feb 19, 2016
  • provide the same simulation-based learning experience to on and off campus students - j.zagami j.zagami Feb 19, 2016

(2) What themes are missing from the above description that you think are important?

  • add your response here
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(3) What do you see as the potential impact of this technology on teaching, learning, or creative inquiry?

  • blending of on and off campus learning experiences - j.zagami j.zagami Feb 19, 2016
  • add your response here

(4) Do you have or know of a project working in this area?

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Super high definition stereoscopic tutorial video capture