Research Question One: Important Developments in Educational Technology

Which of the important developments in educational technology that we have listed below will be most important to teaching, learning, or creative inquiry in Australian Tertiary Education within the next five years?

Instructions: Follow the links listed below to see a description and discussion of each technology.
Please pick at least five technologies from the list below to comment on, following the prompts provided under the questions on each of the topic pages.

Consumer Technologies

3D video - David.Cameron David.Cameron Feb 18, 2016
Drones
Electronic Publishing
Quantified Self
Robotics - jnxyz jnxyz Jan 20, 2016
Telepresence
Wearable Technology - jnxyz jnxyz Jan 20, 2016- glenn.finger glenn.finger Feb 7, 2016 [[user:brenda.frisk|1455571022]- geoff.romeo geoff.romeo Feb 16, 2016
- janine.harper janine.harper Feb 21, 2016] - helen.farley helen.farley Feb 21, 2016

Digital Strategies

Bring Your Own Device (BYOD) - helen.farley helen.farley Feb 21, 2016
Flipped Classroom - geoff.romeo geoff.romeo Feb 16, 2016
Location Intelligence- brenda.frisk brenda.frisk Feb 15, 2016
Makerspaces - jnxyz jnxyz Jan 20, 2016- glenn.finger glenn.finger Feb 7, 2016- brenda.frisk brenda.frisk Feb 15, 2016 - helen.farley helen.farley Feb 21, 2016
Preservation & Conservation Technologies

Internet Technologies

Cloud Computing
Bibliometrics and Citation Technologies
Networked Objects - jnxyz jnxyz Jan 20, 2016
Semantic Applications
Syndication Tools

Learning Technologies

Adaptive Learning Technologies - jnxyz jnxyz Jan 20, 2016- glenn.finger glenn.finger Feb 7, 2016
[[Digital Badges|Digital Badges- glenn.finger glenn.finger Feb 7, 2016]]- brenda.frisk brenda.frisk Feb 15, 2016- janine.harper janine.harper Feb 21, 2016
Learning Analytics - jnxyz jnxyz Jan 20, 2016- glenn.finger glenn.finger Feb 7, 2016- geoff.romeo geoff.romeo Feb 16, 2016- janine.harper janine.harper Feb 21, 2016
Mobile Learning
Online Learning- geoff.romeo geoff.romeo Feb 16, 2016
Open Licensing
Virtual and Remote Laboratories clear250.gif

Social Media Technologies

Crowdsourcing - helen.farley helen.farley Feb 21, 2016
Online Identity - jnxyz jnxyz Jan 20, 2016
Social Networks
- glenn.finger glenn.finger Feb 7, 2016 - helen.farley helen.farley Feb 21, 2016

Visualization Technologies

[[3D Printing|3D Printing- glenn.finger glenn.finger Feb 7, 2016]]
Augmented Reality - jnxyz jnxyz Jan 20, 2016
Information Visualization
Virtual Reality - jnxyz jnxyz Jan 20, 2016 - helen.farley helen.farley Feb 21, 2016
Virtual Worlds
Visual Data Analysis
- glenn.finger glenn.finger Feb 7, 2016- janine.harper janine.harper Feb 21, 2016
Volumetric and Holographic Displays

Enabling Technologies

Affective Computing
Electrovibration
Flexible Displays - Jill.benn Jill.benn Feb 21, 2016
Machine Learning
- glenn.finger glenn.finger Feb 7, 2016- brenda.frisk brenda.frisk Feb 15, 2016

Mesh Networks
Mobile Broadband
Natural User Interfaces
Near Field Communication - helen.farley helen.farley Feb 21, 2016
Next-Generation Batteries
Open Hardware
Speech-to-Speech Translation - jnxyz jnxyz Jan 20, 2016
Virtual Assistants
Wireless Power - Jill.benn Jill.benn Feb 21, 2016
clear250.gif

Looking for a previous Horizon Project topic that you don't see above? We've retired specific topics when they overlap with newer or other existing topics

or when they have become pervasive, obsolete, or no longer seem as relevant.


Retired Topics

Cellular Networks
Collaborative Environments
Collective Intelligence
Games and Gamification (a popular topic but has been stuck in the mid-term horizon for about a decade)
Location-Based Services (a facet of existing topic: Location Intelligence)
Mobile Apps (a facet of existing topic: Mobile Learning)
Open Content (has materialized into the RQ3 Trend: Proliferation of Open Educational Resources)
Single Sign-On
Statistical Machine Translation (overlaps with existing topic: Real-Time Translation)
Tablet Computing (a facet of existing topics: Mobile Learning and BYOD)
Tacit Intelligence